2024-07-24 01:21:47 +00:00
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/*
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*
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* Keeblarcraft
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*
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* This is the primary server side "main" object that is referenced by Fabric. This is where everything is setup for the mod
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* and a very important class. Please becareful as you add to it
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*
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*/
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2024-07-22 22:17:04 +00:00
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package jesse.keeblarcraft;
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import net.fabricmc.api.ModInitializer;
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2024-07-24 01:21:47 +00:00
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// import net.minecraft.server.command.ServerCommandSource;
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2024-07-22 22:17:04 +00:00
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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2024-07-24 01:21:47 +00:00
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import jesse.keeblarcraft.Commands.CustomCommandManager;
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// import com.mojang.brigadier.Command;
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2024-07-22 22:17:04 +00:00
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public class Keeblarcraft implements ModInitializer {
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2024-07-24 01:21:47 +00:00
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// This logger is used to write text to the console and the log file.
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// It is considered best practice to use your mod id as the logger's name.
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// That way, it's clear which mod wrote info, warnings, and errors.
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2024-07-22 22:17:04 +00:00
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public static final Logger LOGGER = LoggerFactory.getLogger("keeblarcraft");
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2024-07-24 01:21:47 +00:00
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CustomCommandManager cmdMgr = new CustomCommandManager();
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@Override
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public void onInitialize() {
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// However, some things (like resources) may still be uninitialized.
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// Proceed with mild caution.
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2024-07-22 22:17:04 +00:00
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2024-07-24 01:21:47 +00:00
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LOGGER.info("Hello Fabric world!");
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cmdMgr.RegisterCustomCommands();
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2024-07-22 22:17:04 +00:00
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2024-07-24 01:21:47 +00:00
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// I can't tell if this is required or not; and if it is I imagine it comes before I register the custom commands
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// Command<ServerCommandSource> command = context -> {
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// ServerCommandSource source = context.getSource();
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// return 0;
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// };
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}
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2024-07-22 22:17:04 +00:00
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}
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