the_big_one/src/main/java/jesse/keeblarcraft/Keeblarcraft.java

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/*
*
* Keeblarcraft
*
* This is the primary server side "main" object that is referenced by Fabric. This is where everything is setup for the mod
* and a very important class. Please becareful as you add to it
*
*/
package jesse.keeblarcraft;
import net.fabricmc.api.ModInitializer;
// import net.minecraft.server.command.ServerCommandSource;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import jesse.keeblarcraft.Commands.CustomCommandManager;
// import com.mojang.brigadier.Command;
public class Keeblarcraft implements ModInitializer {
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final Logger LOGGER = LoggerFactory.getLogger("keeblarcraft");
CustomCommandManager cmdMgr = new CustomCommandManager();
@Override
public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
LOGGER.info("Hello Fabric world!");
cmdMgr.RegisterCustomCommands();
// I can't tell if this is required or not; and if it is I imagine it comes before I register the custom commands
// Command<ServerCommandSource> command = context -> {
// ServerCommandSource source = context.getSource();
// return 0;
// };
}
}